matrixPlayground

Everything you wanted to know and do with matrices. Handles 3×3 and 4×4 matrix calculations.

Matrix Dimensions

Choose whether to work with 3×3 matrices or 4×4 matrices. The UI will rebuild itself with matrices of the chosen size.

Note: Changing the Matrix Dimensions will clear all results and fill all matrices with an Identity Matrix.

Matrix A

Use Matrix A to enter in the "primary" matrix of your calculations, and for single-matrix calculations (such as the Matrix Functions and Trigonometry, described below).

Matrix Functions

Trace

Calculate the Trace of Matrix A. The result is displayed in the field to the right of this control. The Trace of a Matrix is the sum of the diagonal elements:

Determinant

Calculate the Determinant of Matrix A. The result is displayed in the field to the right of this control. The Determinant of a Matrix is defined as:

The Determinant of a 4×4 matrix is derived using Laplace Expansion.Transpose

Calculate the Transpose of Matrix A. The result is displayed as Matrix C. The Transpose of a Matrix is derived by swapping the rows and columns.

Adjoint

Calculate the Adjoint of Matrix A. The result is displayed as Matrix C. The Adjoint of a Matrix is derived as the Transpose of a matrix whereby each element is the cofactor of the element in the original matrix.

Inverse

Calculate the Inverse of Matrix A. The result is displayed as Matrix C. The Inverse of a Matrix is derived by taking the inverse of the matrix Determinant and multiplying it by the Adjoint matrix:

Trigonometry

The Trigonometry functions allow you to rotate Matrix A about one of the primary axes. Enter the amount of the rotation in the field provided and press Rotate to perform the calculation. The result is displayed as Matrix C.

Rotate Axis

Specify the axis upon which the rotation will be performed.

X Axis rotation:

Y Axis rotation:

Z Axis rotation:

Note: These rotation matrices may seem transposed to what is typically documented. They are correct, however, for their implementation within Maya, specifically for the Acquire Matrix and Apply Matrix functions described below.

deg | rad

Choose whether the rotation value is specified in degrees or radians.

Matrix B

Use Matrix B to enter the second matrix for Sum and Product calculations, as described below.

Sum (A+B)

Calculate the Sum of Matrix A and Matrix B. The Sum is derived by adding the elements of A and B with the same indices:

Product (A*B)

Matrix C

Matrix C is used to hold the results for calculations that return a matrix result; e.g. Transpose, Adjoint, Inverse, Sum and Product.

Echo Results

This allows you to automatically echo the results generated for Matrix C to one or both of the input matrices. This allows you to more quickly assess the results of multiple transformations.

Echo Results to Matrix A

When Matrix C is evaluated immediately copy the results for Matrix C into Matrix A.

Echo Results to Matrix B

When Matrix C is evaluated immediately copy the results for Matrix C into Matrix B.

Context Menu

Each Matrix grid offers a popup menu which may be accessed by holding the right mouse-button (RMB).

An example of this menu is depicted at left.

Make Identity

Fills the Matrix with the Identity Matrix; e.g.:

This menu item is not available for Matrix C.

Acquire from Selected

Fills the Matrix with the Transformation Matrix of the first object in Maya's selection list.

This menu item is not available for Matrix C.

Apply to Selected

Applies the Matrix as the Transformation Matrix to the first object in Maya's selection list.

Copy To Matrix

Copies the current Matrix to the specified Matrix. Matrix A can be copied to Matrix B; Matrix B can be copied to Matrix A; Matrix C can be copied to Matrix A and Matrix B.

Swap Matrix A & B

Swaps the elements for Matrix A and B. Since matrix multiplication is not commutative (generally, AB is not equal to BA), this allows you to multiply the matrices (i.e. apply a transformation) in the reverse order.

This menu item is not available for Matrix C.